The underground laboratory begins to give up its secrets. An old man stuck in a child’s body is harassing Benne with his sinister plans.
Will Benne find a way to escape or will her dad make it in time to save her? Does Benne ever need saving? What about the robot?!
On this page there is combination of all the previous techniques plus a little Marmoset Toolbag in panel 3 which we also saw on page 13. Is a 3d diorama in store? Maybe next time.
Speaking of Marmoset and what it can do – animation. When creating artwork such as Benne and the Timemonks the artifacts are reusable and certainly animate-able. An animated short or move is completely possible. Maybe next time.
That’s also why I have posted different shading techniques since I would not be able to use Photoshop for post processing and my tablet to draw outlines. An animation would need to have the proper non-photo-realistic rendering to match the book. Or would it? Maybe next time.
Before Chapter 1 is over, I will be going over the story and rewriting some of the dialog. More than a few continuity errors. Then after that, its in the can on to the next chapter.
Testing a new look for Chapter 2. Here’s Benne in her new do sometime after she escapes the cave (spoiler!).
Chapter 1 is not over yet, still a few pages to go. We need to find the door again to get in and get out and get away from the Buddy. With the standard “to be continued . . .” because comics.
Chapter 2 will have an updated version of our heroine sporting a new scruffier hairdo. Also working on that leather outfit, it seems so impractical, but we haven’t met whoever made it for her. Maybe in Chapter 3! Hair is tougher than it looks and I was close to obsession shaping it in Maya.
This render was made in one of my favorite tools Character Creator 3 with some extra bits in Photoshop. Her skin has been updated as I noticed 10 pages in that I was using a low-res texture the entire time on her face. Her eyebrows were literally fuzzy. We won’t see this look or some other character updates until Chapter 2, so Chapter 1 can stay consistent.
However, before I wrap up Chapter 1, I will go over it and do some spell checking, script tightening and work on each of the character’s unique voices. The story won’t change and the panels won’t get re-rendered. Oh, I promise a suitable origin cover.
Benne’s dad begins the search for our missing heroine. Though, she would say she’s no hero and you’re putting words in her mouth.
While the majority of the panels on this page were done the same way as most of the other panels, the last panel was rendered in Unity with outlines by UnityChan plugin. The saturation by Unity Post Processing and just a tad of sepia in Photoshop.
Still hoping to pump out complete panels in Unity or Blender. It’s where I spend the majority of my spare time. Once I get it right, it should be quicker to release pages. With this chapter winding down, the next will probably have a slightly different style.
See you next time!